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The Language of Gaming, by Astrid Ensslin
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The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective. Astrid Ensslin studies the discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality, and narrative structures.
- Sales Rank: #2867557 in Books
- Brand: Brand: Palgrave Macmillan
- Published on: 2011-12-15
- Released on: 2011-12-15
- Original language: English
- Number of items: 1
- Dimensions: 9.65" h x .47" w x 6.19" l, .75 pounds
- Binding: Paperback
- 224 pages
- Used Book in Good Condition
About the Author
ASTRID ENSSLIN is Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).
Most helpful customer reviews
0 of 0 people found the following review helpful.
Outstanding overview of language in gaming
By T
Page for page, this is one of the most academically rigorous and informative books in game studies. I have a fairly shallow background in linguistics, and this book was tremendously helpful in applying linguistic techniques to my own analysis. Each chapter concludes with a short case study demonstrating the usefulness of the techniques or properties of gaming language explained; the excerpts, while brief, are lucid and quickly demonstrate what linguistic analysis has to offer the study of games. I suspect that undergraduates could use this slim book to conduct interesting research in a field that familiar to them and easy to access. While the tone of this book is quite academic, the chapters are of a very manageable length and waste little time: the references and connections to broader semiotic theory and linguistics are there for scholars, and the meat of the content is accessible enough for any student.
My only complaint is that the corpus of linguistic analysis Ensslin refers to throughout the book is not yet available; I'm sure it will be a tremendous asset to games researchers when it's finished.
I think this book will be useful to any qualitative researcher studying games and highly recommend it.
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